bool32.rising trigger
bool32.rising reset
bool32 positive value gate
bool32 negative value gate
frac32.bipolar output
float x;
float tx;
float y;
float ty;
float z;
float tz;
float s;
float r;
float b;
float dt;
int res;
int ntrig;
x = 0.1;
y = 0.1;
z = 0.1;
s = 10.0;
r = 28.0;
b = 2.66;
dt = 0.005;
res = 0;
ntrig = 0;
if ((inlet_trig > 0) && !ntrig) {
ntrig = 1;
tx = s * (y - x);
ty = (r * x) - y - (x * z);
tz = (x * y) - (b * z);
x = x + tx * dt;
y = y + ty * dt;
z = z + tz * dt;
} else if (!(inlet_trig > 0))
ntrig = 0;
outlet_out = (0.7 * x * (1 << 23));
if (x > 0)
outlet_pos = 1;
else
outlet_pos = 0;
if (x < 0)
outlet_neg = 1;
else
outlet_neg = 0;
if ((inlet_reset > 0) && !res) {
res = 1;
x = 0.1;
y = 0.1;
z = 0.1;
outlet_pos = 0;
outlet_neg = 0;
outlet_out = 0;
} else if (!(inlet_reset > 0))
res = 0;