frac32 chance
bool32.rising trigger
bool32 A
bool32 B
frac32.u.map Bchance
int32_t val;
int ntrig;
val = (int32_t)(GenerateRandomNumber()) >> 4;
ntrig = 0;
if ((inlet_trig > 0) && !ntrig) {
val =
((uint32_t)(GenerateRandomNumber()) >> 5) > (param_Bchance + inlet_chance)
? 1
: 0;
ntrig = 1;
} else if (!(inlet_trig > 0))
ntrig = 0;
outlet_A = val > 0 ? inlet_trig : 0;
outlet_B = val == 0 ? inlet_trig : 0;